/*
 * Copyright (c) 2009 Johnny Mast
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#import "GameController.h"


@implementation GameController


- (id)initWithFrame:(CGRect)frame {
	[super initWithFrame:frame]; 

	
	[[Scenes SceneManager] setSceneForKey:@"FirstScene" Scene:[[FirstScene alloc] init]];
	
	
	[[Scenes SceneManager] setActiveScene:@"FirstScene"];	
	[self performSelectorOnMainThread:@selector(MainGameLoop) withObject:nil waitUntilDone:NO]; 

	return self;
}


-(void)updateScene:(float)delta {
	NSString* _nextScene = [[Scenes SceneManager] getNextScene];
	
	if (_nextScene != nil) {
		[[Scenes SceneManager] setActiveScene:_nextScene];		
	
		[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / 100)];
		[[UIAccelerometer sharedAccelerometer] setDelegate:[[Scenes SceneManager] getActiveScene]];			
	}
	
	[[[Scenes SceneManager] getActiveScene] updateScene:delta];
	
}

-(void)renderScene {
	[[[Scenes SceneManager] getActiveScene] drawScene];
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
	[[[Scenes SceneManager] getActiveScene] touchesBegan:touches withEvent:event view:self];
}

- (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event {
	[[[Scenes SceneManager] getActiveScene] touchesMoved:touches withEvent:event view:self];
}

- (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
	[[[Scenes SceneManager] getActiveScene] touchesEnded:touches withEvent:event view:self];
}

- (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event {
	[[[Scenes SceneManager] getActiveScene] touchesCancelled:touches withEvent:event view:self];
}

- (void)dealloc {
    [super dealloc];
}


@end
